Out of the rain wildermyth6/3/2023 We've also added two new events and fixed lots of bugs!Īdded combat map to Out of the Rain eventĪdded two credits comics for Generic CampaignsĪdded credits comics for Ulstryx, Enduring, and Monarchs Now, they'll at least feel like they can be used to soften up the enemies a bit before another magic attack. This is also true of some theme abilities like Chain Lightning, where the second and third hits are weak enough that they would often feel useless. Especially when facing lower-tier heroes against higher-tier monsters, sometimes magic damage might not be enough to do anything at all, which again, feels bad. Not being able to damage high-warding enemies with magic attacks. This was especially visible with things like Thrusks' Etherburn, where even near the start of a campaign, it tends to not do anything at all. Having a hero with a lot of resistance is fine, but attacks not dealing any damage at all takes some of the tension out of the gameplay. Magic enemies not being able to damage your high-warding mystic at all felt weird. We made this change mostly for the following reasons: Rather than blocking damage per-hit like armor does, Warding now acts more like Temp Health against magic attacks, and refreshes at the start of each side's turn. We were able to make important adjustments, so now we hope that they're going to be even better for you all!Īdditionally, Warding has had a big rework. We released these abilities early on our unstable branch and received incredible feedback from our community, which we are very grateful for. We're so excited to bring you 26 new abilities in this update!! Themes and pets now all have unique upgrades that are available to choose when leveling up your hero.
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